Bethesda Game Studios has delivered on its promise to release a Starfield DLSS 3 beta update this week. Steam users can now opt-in to beta update 1.8.83, which brings a host of new features and improvements to the game.
DLSS Support with Frame Generation
One of the most significant additions in this update is the support for NVIDIA’s DLSS Super Resolution and Frame Generation technologies. DLSS Super Resolution uses AI to upscale images, resulting in sharper visuals without sacrificing performance. DLSS Frame Generation, on the other hand, inserts new frames between the rendered ones, effectively doubling the frame rate.
NVIDIA Reflex and DLAA
The update also includes support for NVIDIA Reflex and Nvidia DLAA (Deep Learning Anti-Aliasing). NVIDIA Reflex reduces input lag, while DLAA improves image quality by using AI to smooth out jagged edges.
Bethesda has also made various performance optimizations to the game, both on the CPU and GPU side. These optimizations should result in smoother performance, especially on higher-end hardware.
In addition to the major features mentioned above, the beta update also includes a number of other improvements, such as:
- The ability to eat food directly where it is found in the world.
- Adjustments to stealth mechanics to make it more forgiving.
- Bug fixes for a variety of issues.
How to Opt-in to the Beta
To opt-in to the Starfield DLSS 3 beta, follow these steps:
- Right-click on Starfield in your Steam library.
- Select Properties.
- Select the Betas tab.
- Select [beta] from the drop-down menu.
- Click Close.
- The game will update to the beta version.
- The beta version requires a separate download.
- You will be able to continue your current saves, but saves created in the beta version will not work until the update goes live later this month.
- While DLSS Frame Generation is active, you will have to keep VSync toggled off to see the benefits. This setting will be automatically set in a future update.
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For a complete list of changes in the beta update, please refer to the full changelog.
Performance And Stability
- Addressed a number of memory related issues and leaks.
- [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
- [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
- Various stability and performance improvements.
- Added the ability to eat the food placed in the world
- Adjusted stealth to be a bit more forgiving.
- Fixed an issue where Andreja’s head would stay permanently cloaked.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPC could be seen not wearing clothes.
- Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
- Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
- PC: Fixed an issue where mouse movement could be choppy.
- Fixed a rare issue that could cause the home ship to be lost.
- Fixed an issue where the ship services technician might be missing.
- Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
- Optimized initial shader compilation that occurs on start-up.
- Added the ability to adjust Brightness and Contrast in the Display Settings menu.
- Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
- Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
- Fixed various visual issues related to the new FOV slider options.
- Improved the appearance of the eyes on crowd characters.
- Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
- All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.
- Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.
- Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.
- Eye of the Storm: Fixed an issue where players’ quest progression could potentially be blocked due to a missing docking prompt.
- Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.
- No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.
- Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
- Sabotage: Fixed an issue where David Barron could potentially not be found by players.
- Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
- The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.